

There's not much offered by way of resistance, the puzzles that present themselves as you go about helping various NPCs all solvable within seconds (apart from one egregious example very early on - let me just save you a fair bit of pain and suggest seeking out a spider), but still Pikuniku manages to pack a fair few surprises in its short running time. It's all gentle, almost slight stuff in what's an agreeably breezy game - about three to four hours, all told. There's the faintest of Metroidvania touches as you collect different hats that, over time, allow you access to different areas. The running animation is everything, clumsy and playful and enough on its own to make me chuckle. Tying all that together is your own character, a gangly, gamboling little thing that can roll up into a ball and blitz down slopes. Plant a boot in an NPC (an outstretched leg is your most effective method of interaction here) and they'll have a reaction or a single line retort, and elsewhere there are tinkling piano platforms, lampshades that ring like a bell when you hit them. Pikuniku's humour is mostly in what you do it's a puzzle platform that's blessed with the softest of physics, and it presents a world that's always got something for you to poke at.
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Its send-up of late capitalism is hardly Chomsky, but it does give Pikuniku's world a delightful edge it's a world of magic toasters and scheming acorns where you can sense the slight crack in the edge of the mile-wide smiles on the faces of forest folk, or spot the CCTV camera that pokes its head around the side of a grand old oak. There's warmth and wit in the characters that you come across - you play The Beast, a blob on two legs that emerges from a cave at the outset of Pikuniku and stumbles upon a cartoon world beholden to an awful conspiracy as it suffers at the hands of the corporation Sunshine Inc. There's the strong influence of Keita Takahashi's work in its aesthetic, though Pikuniku has a voice all of its own. It's ace.Īnd it, too, is amazing, a joyous, smart and imaginative adventure that's the rarest of things: a genuinely funny video game.
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Pikuniku is a game full of ideas that are introduced and then tossed aside for another new novelty.
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It is amazing, and if Pikuniku - a puzzle platformer for PC and Switch that's being published by Devolver - never goes quite as dark, it's definitely drinking from the same well. Which is part of the thrill - the weird, messy thrill - of Don't Hug Me, I'm Scared, the YouTube phenomenon that starts off BBC and then goes full Current 93, a nursery rhyme whose occult roots crack through all the sweetness. Availability: Out January 24th on PC and Switch.Not just your straight-up, in your face Chocky sinister either beneath the primary colours and blunt language of many a show there's the feeling that something's not quite right.
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Kid's TV shows, you've no doubt discussed with friends while waiting for someone to come back from the all-night garage with a packet of french fancies and a fresh packet of skins, can be kind of sinister. I give it a 9/10- you are doing yourself a disservice if you don't play this game.Playing out like an interactive episode of Don't Hug Me I'm Scared, Pikuniku is a perfectly formed three hour adventure. To be honest, I haven't beaten the game yet, however, I love this game so much that I needed to give it praise as soon as possible. Overall, I would recommend this game to anybody who enjoys more story driven games and humor, as well as people with friends, unlike me. As well as this, the game has pretty decent music and sound design, with some songs that I thought were extremely catchy and very interesting sound effects, like when Piku rolls and lightening. To be honest, though, this part of the game could benefit from more content.

If you're looking for an engaging gameplay experience, however, there's also a co-op mode that you can play with a friend, where you solve puzzles and you can even play the incredible sport known as baskick, which is also part of the story mode. Unfortunately for a lot of people, the gameplay in the story mode isn't particularly interesting, since there's a much larger focus on the story. The story mode of this game is filled with legitimately funny dialog, surprising moments and a cute, memorable art style, although the art style definitely isn't for everybody. The story mode of this game is filled with legitimately I've been waiting for this game for a long time and it certainly didn't disappoint. I've been waiting for this game for a long time and it certainly didn't disappoint.
